01

Choose a region and return time

Spirit hunting opens at level 10. Each region contains ten species. One hunt can run alongside a contract, and its timer continues offline.

RegionHunter levelHunt duration
Backyards1030 minutes
Whispering Creek151 hour
Cemetery302 hours
Fairground504 hours
Forest756 hours
02

Collect your catch and inspect the individual

Check its named condition and current stats. Two spirits of one species can differ. For contracts, read the hunter bonus; for the arena, compare Power, Vitality, Agility and the species ability. Rarity alone is not a substitute for comparison.

03

Distinguish species, rarity and condition

Each region has ten species across five rarities. Rarity belongs to the species; condition, genes and current level describe an individual. Caught spirits start at levels 1–10 and can grow to level 50 through victorious contracts.

RaritySpecies per region
Common3
Uncommon3
Rare2
Epic1
Legendary1
04

Change companions in the Garage

Click the companion tile beside your hunter portrait. The spirit picker replaces the backpack. Use the hunting map to find catches, the Garage to manage individuals and the Album to browse discovered species.

05

Equip a companion before accepting

Only the equipped companion earns XP from a victorious contract. Acceptance records its identity and XP award, and blocks switching during that contract. Other owned spirits do not earn XP alongside it. There is no manual spirit training or fusion.

06

Trade available spirits

The market sells existing individual spirits from other hunters for Gold. Compare their current level, condition and stats. Listed spirits cannot accompany a hunter or enter a new arena battle. Equipped companions and spirits assigned to an active contract cannot be listed.

Before your next attempt

  • The region is unlocked and its duration fits my return.
  • My companion is equipped before accepting a contract.
  • I distinguish the hunter bonus from the arena ability.
Next guideSpirit Arena: lineups, order and NPC practice